
#Super mario rpg enemies download
Perhaps our favourite detail is how the game’s soundtrack consists of music from Kenta’s favourite games that he download onto his music player. Your health bar is represented with a tape measure, a pencil sharpener serves as a smithy, and menu screens are just moving to another desk in the classroom. Everything else outside the confines of the book, meanwhile, is made up of cardboard dioramas and household objects. The majority of RPG Time takes place within the notebook, with the beautifully animated pencil drawings more than making up for the barebones story and characters. We never grew card-bored of the visuals (pic: Aniplex)Ĭhoosing to focus on the visuals was arguably worth it, though, as they’re undeniably charming and the game’s strongest element. It’s hard to believe a child would add these kinds of elements to their own game.
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It’s admittedly a pretty short segment, but why does this exist in the first place? The same chapter also has you attend a class on how to be an adventurer, but at the end of the day, it’s as exciting as going to actual school. One task in chapter two requires waiting in line to get some pudding. On top of that, there are a few sections that last just a wee bit too long and feel like padding. A young child with a short attention span may not want to keep playing if Kenta’s going to keep interrupting. It’s the video game equivalent of a car starting and stopping every few seconds and, unless you enjoy the dialogue, it can get very annoying, very quickly. Whether it’s entering a new location, meeting a new character, or even dealing damage to an enemy, Kenta always has something to say, and it means the flow of the game is constantly grinding to a halt. While we can see kids gravitating towards its easy-to-grasp gameplay and cute visuals, the game will quite regularly interrupt what you’re doing so Kenta can provide narration. So this just means RPG Time is geared towards a much younger audience, right? We’re not too sure about that either. This is how the majority of battles look, complete with cute notes around the edges (pic: Aniplex) Plus, you’ll never get lost since Kenta’s always on hand to tell you exactly where to go next. You’ll always return to exactly where you failed, and the game over screen also has an optional hint system if you really don’t know what you’re meant to do next.
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We barely ever had to use food items to restore our health during battles, and the only puzzles we really struggled with were the trial and error ‘choose the right hiding place’ ones during the Resident Evil style chase sequences.Įven getting a game over barely feels like a hindrance, since checkpoints are very generous. While every new gameplay style or mechanic is easy to understand and works competently, there is nothing here that will be remotely challenging for anyone over the age of 10. This is a problem that extends to the whole game. That’s not the case for some of the boss encounters, which boast multiple phases, but it means there are a lot of fights that see the enemy taken down in a single blow. The downside, though, is that most battles wind up being incredibly short once you’ve figured out the solution. This means no two battles ever play out the same. Rather than attack it directly, you need to instead swipe your sword/pencil at a nearby fizzy drink bottle, knocking its contents on the demon and weakening it. The earliest example is a little fire demon. Winning isn’t a matter of using powerful spells to kill a monster before it kills you, but figuring out a specific method for each one. They take place at specific moments during your adventure and are more akin to puzzles than actual fights.

The most consistent element throughout the whole game is the turn-based battles, but these aren’t random encounters. Plenty of moments got a chuckle out of us for how left field they are, with some chapters shaking up the formula entirely. It’s a child’s imagination at its most unfiltered, so it gets away with the inconsistent, often random worldbuilding and plot points. Chapter one, for example, takes place entirely in a cave, but aside from battling enemies, you’ll also be playing baseball with moles, piloting a tank in a top-down shooter, and going a few rounds with Rock ‘Em Sock ‘Em Robots. This helps keeps things interesting since you never know what you’ll be doing next. Rather than commit to one gameplay style, RPG Time is always throwing something new at you. It’s not the story or characters that matter, however, but the journey itself. It’s the same story the Super Mario games have been telling since 1985. A magical kingdom is being invaded by demons, the princess has been kidnapped, and it’s up to the titular hero, Wright, to save her and the world. Like we said, the story isn’t anything to wright (sorry) home about.
